Mirza Wilayat Ali

Game Developer

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Mirza Wilayat Ali

Games Programmer|

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ABOUT ME

GAME DEVELOPER

Who am I?

Hello there, my name is Wilayat. I am a passionate game developer experienced in 2D/3D physics mechanics, interactive gameplay loops, and immersive user interfaces, proficient in C#, JavaScript, HTML5/CSS.

The Nostalgia Era

My journey into gaming started on those indestructible Nokia phones my parents owned, spending endless hours trying to beat high scores in Snake and bouncing through levels in Bounce.

The PS2 Magic

Things took a serious step up when I got a Sega Saturn and fell in love with Sonic. But the real golden era of my childhood was definitely the PlayStation 2. That console was pure magic, I spent countless nights cruising through Need for Speed, causing chaos in GTA, smashing everything in sight in the Incredible Hulk game, and sinking way too many hours into movie tie-in gems like Cars and Madagascar.

The Competitive Grind

Eventually, I made the jump to PC gaming... though in the most ironic way possible. My very first "PC gaming" experience was actually running PUBG Mobile on an emulator on my laptop. Hey, it was played with a mouse and keyboard, so I’m definitely counting it as my official gateway drug!

From there, the floodgates opened. I dove headfirst into competitive shooters, grinding through Counter-Strike 1.6, CS:GO, Valorant, Call of Duty, Fortnite, and pretty much everything else.

Co-Op Awakening

To take a break from the sweat and stress of all those competitive games, I started playing story and co-op games with friends. That's when I realized I’m a massive fan of co-op. From mind-bending puzzles in Portal to co-op adventures like A Way Out, It Takes Two, and Split Fiction, I was hooked. (Hey, don't tell anyone, but I low-key love every single game Hazelight has ever produced).

The Realization

After years and years of games, games, games, a lightbulb finally clicked: "Hey, I wanna make games now."

Now, I know playing games and actually making games are two very, very, very separate things, one is pure entertainment, and the other is logic, math, and endless debugging. But at least I’m still deeply connected to the world I love. Today, all those memories fuel my work as a game programmer, building mechanics and worlds that hopefully leave the same mark on others that those games left on me.